The return of the personality determination quiz that determines the custom hero’s stats, as seen in the third game, can also add a new dimension to the characters that players create.ĭragon Quest XI has a great cast of party members, and while they all had set character classes, players could at least customise the characters loadouts and abilities, which really changed the way you played.īut a proper return of the job system first introduced in Dragon Quest II would make for a great callback to the series’ roots, and reintroduce the franchise’s expansive character classes to a whole new audience. Like how Dragon Quest IV allowed you to choose between a hero or a heroine, or IX and X allowing players to create their own hero, this sense of customisation is much needed. As much as he was a black state, players didn’t have much agency on who he was or how he looked, which is standard fare for the series but a touch of customisation would be nice. Like most Dragon Quest games, XI had players in the role of a silent protagonist known as The Luminary. Here are some of the changes Dragon Quest XII could bring to the table. Looking at how much XI succeeded worldwide, Dragon Quest XII: The Flames of Fate has to step up its gamey to stand out from its predecessors. Along with Persona 5, these were the only major triple-A JRPG games to come out on modern systems. That said, it has mixed up its core gameplay over the years, with Dragon Quest IX and X’s emphasis on online gameplay being a prime example, and has even done well with more action-oriented spin-offs like Dragon Quest Heroes and Builders.ĭragon Quest XI: Echoes of an Elusive Age was the last major console release of the franchise, and was a great starting point for new fans of the series.
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